---
description: >-
  How to handle morph targets that change proportions. Also known as "Skeleton
  Fitting"
---

# Proportion changing Morphs

{% hint style="info" %}
IMPORTANT: please note if you are using metahumans, or a riglogic node, the anim node from this plugin must come AFTER that in your Post Process Animation Blueprint. See below.
{% endhint %}

{% hint style="info" %}
Please note that skeleton fitting is still under development/experimental. It may not work in all cases yet.
{% endhint %}

<figure><img src="https://1288554170-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FchK2P12ril2YKyFPCihK%2Fuploads%2FLL8UXquy2qDzVU9UJLwW%2Fimage.png?alt=media&#x26;token=70b1e800-38d8-43d7-94f2-51e64a3463a8" alt=""><figcaption><p>Metahuman Example, Bone Pose node must come after riglogic</p></figcaption></figure>



{% embed url="https://youtu.be/9Q5aFFUcuA4" %}
