# Changelog

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<summary>V 2.1.1 - 03/12/2024</summary>

* Initial Plugin release

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<summary>V 2.2 - 04/12/2024</summary>

* Fixed Issue with morph baking in editor when mesh has duplicate vertices (some metahumans)
* Major improvements to [skeleton fitting](../editor/proportion-changing-morphs) algorithms
  * Integrated the [Dem-Bones](https://github.com/electronicarts/dem-bones) library from EA as an experimental skeleton fitting option
  * improved the default algorithm accuracy and fixed several bugs
* Added utility function to merge physics assets together at runtime
* Added improved [Lod Projection ](../editor/morph-target-editor/custom-lod-projection)algorithm that _should_ fix LOD issues with metahumans
* Added Scrollbar to "specific morphs" box in morph target copy options
* Various minor bug fixes and stability improvements
* Fixed issue where morph search box would not clear correctly
* Various new bugs I'm sure



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