Morph Power Tools (Morph Tools V2)
  • 👋Introduction
  • Editor
    • đŸ’ģAccessing the Editor
    • đŸĨžBaking and Combining Morph Targets
    • đŸ–‡ī¸Copying Morph Targets
    • 🎓Copy Morph Targets (Advanced)
    • 🎭Mask Editor
    • đŸ¤¯Morph Target Editor
      • Custom LOD Projection
    • đŸĨ¨Proportion changing Morphs
  • 🎮Runtime
    • â„šī¸The Runtime Data Asset
    • đŸ› ī¸Example Project
    • 😀Runtime Function Library
  • Misc
    • 🌭Frequently Asked Questions
    • 📔Changelog
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👋Introduction

Welcome to Morph Power Tools!

NextAccessing the Editor

Last updated 1 year ago

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  • Overview
  • Editor Features
  • Runtime Features

Overview

Bake Morph Targets. Combine Morph Targets. Copy Morph Targets. Build New Meshes. All without leaving the editor. Works in editor AND in a packaged game.

Empower your character development workflow with Morph Power Tools—an advanced Unreal Engine plugin that revolutionizes morph target management. Unleash the potential of your characters without leaving the familiar confines of Persona. This plugin is a comprehensive overhaul of the original Morph Tools, featuring a ground-up redesign of the user interface and seamless integration into the Persona Mesh Editor. Substantial enhancements to the runtime code have been made to ensure optimal performance and stability.

With Morph Power Tools, you can effortlessly bake, combine, and copy morph targets directly within Persona. Take control of your character meshes by efficiently removing vertices under clothing meshes, preventing clipping, and improving performance. Whether you are creating expressive facial animations or refining intricate character details, Morph Power Tools empowers you with a range of powerful features.

Editor Features

V 2.1 Editor UI
  • Morph Target Editor

    • Duplicate Morph Targets

    • Delete Morph Targets

    • Rename Morph Targets

    • Sculpt and Edit/Create Morph Targets right in Persona!

  • : Seamlessly bake morph targets (and/or remove them) within the Persona Mesh Editor

  • : Effortlessly merge morph targets for enhanced character customization

  • Copy Morph Targets: Copy and transfer morph targets between meshes with ease via either:

  • : A robust mask editor that adds a new dimension to your toolkit. Create "Mask Assets" for the removal of vertices that can be used 3 different ways based on your project's needs:

    • : Dynamically eliminate masked vertices during runtime, conserving resources and optimizing GPU usage.

    • Export Opacity Masks: Generate opacity mask textures in the editor for use in your materials

Runtime Features

  • Bake Morph Targets to a skeletal mesh

  • Save and load the baked mesh to your save game

  • Copy Morph Targets (3d proximity only)

  • based on a morph preset

  • : Dynamically eliminate masked vertices during runtime, conserving resources and optimizing GPU usage.

  • into a single texture for material masking

  • of your asset after baking to take morph targets into account

A combination of both

Mesh Construction without Vertices: Construct new meshes in the editor without including the masked vertices

  • Mask Autodection: Autodetect occluded vertices from clothing meshes for removal

  • Bake Morph Targets
    Merge Morph Targets
    3d Vertex Proximity
    UV Proximity
    Mask Editor
    Runtime Vertex Removal
    Batch Set Morphs
    Runtime Vertex Removal
    Combine opacity mask textures
    Update Per Poly Collision
    Feature Showcase