Custom LOD Projection
Last updated
Last updated
The built in editor morph target LOD projection works for most meshes, but it does not work correctly for metahumans. For example here is a morph target I created on the metahuman "Ada". It looks fine in LOD 0, but if I try to use the built in editor functionality "Remap Morph Targets" in the LOD reduction setting, it will not look right at LOD 3 and above.
There are 2 ways we can fix this.
when saving the morph target, make sure "Custom LOD Projection" is checked
Or right clicking the morph in the edit tab and clicking the following
The LOD morphs should be fixed now