Custom LOD Projection

The built in editor morph target LOD projection works for most meshes, but it does not work correctly for metahumans. For example here is a morph target I created on the metahuman "Ada". It looks fine in LOD 0, but if I try to use the built in editor functionality "Remap Morph Targets" in the LOD reduction setting, it will not look right at LOD 3 and above.

Morph at LOD 0
Morph at LOD 3

There are 2 ways we can fix this.

  1. when saving the morph target, make sure "Custom LOD Projection" is checked

    1. Or right clicking the morph in the edit tab and clicking the following

The LOD morphs should be fixed now

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