â„šī¸The Runtime Data Asset

IMPORTANT: any time your mesh changes or is re-imported in the editor, the runtime data asset MUST be regenerated, just right-click on it, open the Morph Tools Actions menu, and click "Regenerate" to regenerate the data.

As of Unreal Engine 5, morph target data is no longer kept in the cooked build. Thus for Morph Tools to work in a packaged game, it requires a MorphToolsRuntimeDataAsset asset for all your meshes. these are easy to create, just right click your skeletal mesh -> Morph Tools Actions -> Generate Runtime Data Asset. This asset is a required parameter for many runtime functions. The asset is really just a container for morph target data that can be included in your cooked build so you can do morph target operations at runtime.

Regeneration

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