đŸĨ¨Proportion changing Morphs

How to handle morph targets that change proportions. Also known as "Skeleton Fitting"

IMPORTANT: please note if you are using metahumans, or a riglogic node, the anim node from this plugin must come AFTER that in your Post Process Animation Blueprint. See below.

Please note that skeleton fitting is still under development/experimental. It may not work in all cases yet.

Metahuman Example, Bone Pose node must come after riglogic

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