How to handle morph targets that change proportions. Also known as "Skeleton Fitting"
IMPORTANT: please note if you are using metahumans, or a riglogic node, the anim node from this plugin must come AFTER that in your Post Process Animation Blueprint. See below.
Please note that skeleton fitting is still under development/experimental. It may not work in all cases yet.
Metahuman Example, Bone Pose node must come after riglogic