Last updated 1 year ago
Initial Plugin release
Fixed Issue with morph baking in editor when mesh has duplicate vertices (some metahumans)
Major improvements to algorithms
Integrated the library from EA as an experimental skeleton fitting option
improved the default algorithm accuracy and fixed several bugs
Added utility function to merge physics assets together at runtime
Added improved algorithm that should fix LOD issues with metahumans
Added Scrollbar to "specific morphs" box in morph target copy options
Various minor bug fixes and stability improvements
Fixed issue where morph search box would not clear correctly
Various new bugs I'm sure